<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Crisis Suits on CraftyManiac</title><link>https://craftymaniac.com/tags/crisis-suits/</link><description>Recent content in Crisis Suits on CraftyManiac</description><generator>Hugo</generator><language>en-ca</language><lastBuildDate>Sat, 01 Aug 2009 01:50:07 +0000</lastBuildDate><atom:link href="https://craftymaniac.com/tags/crisis-suits/index.xml" rel="self" type="application/rss+xml"/><item><title>Warhammer 40,000 and Magnets</title><link>https://craftymaniac.com/2009/08/warhammer-40000-and-magnets/</link><pubDate>Sat, 01 Aug 2009 01:50:07 +0000</pubDate><guid>https://craftymaniac.com/2009/08/warhammer-40000-and-magnets/</guid><description>&lt;blockquote&gt;
&lt;p&gt;Originally published on &lt;a href="https://terrainmonster.com/2009/08/warhammer-40000-and-magnets/" class="external-link" target="_blank" rel="noopener noreferrer" aria-describedby="external-link-description"&gt;TerrainMonster&lt;/a&gt;
 on August 1, 2009 by Highland Piper.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I have seen many posts that show how to add magnets to your &lt;a href="http://uk.games-workshop.com/warhammer40000/" title="Warhammer 40,000" class="external-link" target="_blank" rel="noopener noreferrer" aria-describedby="external-link-description"&gt;Warhammer 40,000&lt;/a&gt;
 models.  Many of the figures and vehicles have such a multitude of options that it is almost a crime to permanantly glue just one option on to them.   The best, and fairly simple, solution is to use magnets into your models.  This way you can remove and add the options you need for each individual game.  This also keeps you from purchasing multiple models in order to have all the options you may need.&lt;/p&gt;</description></item></channel></rss>